The ARC Raiders Items needed for Flickering Threat are not difficult to prepare, but forgetting the required four Wires can stop your progress once you reach the generator. Celeste sends players to Dam Battlegrounds to repair a broken generator and restore power. The complete route is easy to understand once it is divided into preparation, generator repair, switch activation, and reward collection.
Prepare Before You Deploy
Before entering Dam Battlegrounds, make sure four Wires are in your inventory. These materials are consumed when you repair the damaged generator, so they should be treated as a mandatory part of your quest loadout.
Safe pockets are ideal for storing them when possible. Protecting quest materials is a simple way to reduce the chance of having to repeat part of the mission.
You do not need a complicated strategy for the beginning of Flickering Threat. Having the required Wires and a basic understanding of the destination is enough to get started.
Reach the Power Generation Complex
Once you are in Dam Battlegrounds, head toward the northern power generation complex. The Generator Hall is located in this area, often close to the northern extraction point.
Enter the lower section of the complex and search for the generator room. Inside, look for two large generators that are functioning. The broken generator needed for Celeste’s quest is situated between those two working machines.
This visual arrangement is the main landmark for identifying the correct objective. Once you see the two active generators, you should be very close to the damaged one.
Repair the Generator
Interact with the broken generator and provide the four Wires. The repair is completed once the required materials are used.
After this, the quest moves to its second objective: restoring power. The next destination is not inside the generator room, so leave the area and follow the eastern route.
Keeping the route in mind is useful because the complex has several connected sections. Rather than exploring randomly, use the ventilation shaft area and the stairs as your next landmarks.
Activate the Power Switch
Continue east until you reach the ventilation shaft area and find the stairs. Go up the stairs and enter the hallway through the door.
Once inside the hallway, turn left. The required room is beneath the tall outdoor stairs. Look for the wall panel inside.
Interact with the panel to flip the power switch. This is the final action required by Flickering Threat.
As soon as the switch is activated, the quest is complete. There is no additional interaction required during the match.
Do You Need to Extract?
You do not need to successfully Xfill for Flickering Threat to count as completed. The quest finishes immediately after you flip the power switch.
This detail gives players more freedom after completing the objective. You can decide whether to leave the area and extract or continue gathering resources. Your choice depends on what else you want to accomplish during the match.
For players focused solely on quest progression, this also means there is no need to take additional risks simply to make the quest register.
Return to Spironza
After the mission is completed, return to Spironza to collect the rewards. Flickering Threat grants a Radio Renegade variant costume helmet, three Medium Gun Parts, and three Advanced Mechanical Components.
The quest is a good reminder that preparation can be just as important as combat ability. Four Wires, a clear route to the Generator Hall, and knowledge of the final switch location can turn a potentially confusing objective into a short and organized run.
If you are preparing for future missions and want to have useful resources ready before entering a match, you can also buy ARC Raiders Station resources through U4N where available. Planning your inventory in advance can make it easier to focus on the objectives once the match begins.
